I'm looking to use realtime shadows in Jitter, I don't have enough experience with Shaders to implement the technique myself.
Touch designer is free and implements this in the software. I'd rather stick with Max/Jitter as I've made my own VJ program which only uses 3d models in realtime (no video).
I normally use two jit.gl.lights in my scene which can move around, and sometimes a touch of ambient light to brighten everything up.
The shadows need to be cast on the object itself and onto a basic plane.
Heres an example from the awesome guys at 1024
and a better example
Ambient occlusion would be nice but not at all necessary.
Is this possible in Jitter ? Most models I use don't have more than 600 faces.
This would be used to do realtime 3d mapping.
I wish Jitter would implement this as standard, though I do understand its not a simple thing to do, it just seems to be on the wish list for a good few years now.
Plus all tips are welcome ( I think I've exhausted the options on the forum)