I am seeking a way to create a custom icon for either (1) an existing Max object, or (2) a sub-patch. Here
are two examples:
Example 1: replacing the "+" object. Consider that you want to create a [+] object but using a different,
custom, svg image created through Inkscape or elsewhere.
Example 2: replacing a sub-patch that performs numerical integration with a long S like this:
In my searchings on the topics, I have seen many potentials but nothing concrete. Here is what I
1) Bpatching would seem to be a great answer, except that Bpatching seems to surface only input, input/output (UX),
and output objects. If you need to add two numbers together with [+] you will still need to perform this operation, and
placing an image in the sub-patch to be bpatched doesn't help (it needs two inlets and one outlet).
2) There are some sub-directories containing "interfaces" .svg files. This seems like it has promise, but how does one
add a new .svg for the existing object [+] ? I tried a few things, but Max showed the usual rectangular box for [+]
in the patcher window
3) I realize that creating a UI object from C will achieve the stated goal, but it would be nice to take existing objects
and subpatches and put a new face on them.
My immediate reason for this question is that I have several simulation patches that do integration and solve equations
using [gen], but I'd like ideally for the individual functions like integration to have the appearance of an integral sign
as one finds in Wolfram's SystemModeler, Modelica, Ptolemy etc.
Let me know if anyone has been able to do the above.