declare mat4


    Jun 23 2009 | 7:29 am
    hello!
    I am declaring a mat4 data type inside my vertex shader in order to have a rotation matrix: uniform mat4 rotate;
    but I am not quite sure how i can bind the parameter inside my jxs file. Would it be something like this?:
    any suggestions?
    thank you
    Emmanuel

    • Jun 23 2009 | 4:12 pm
      mat4 is 16 values (4x4 matrix), so if you give it 16 values as the default, should work.