declare mat4

efe's icon

hello!

I am declaring a mat4 data type inside my vertex shader in order to have a rotation matrix:
uniform mat4 rotate;

but I am not quite sure how i can bind the parameter inside my jxs file.
Would it be something like this?:

any suggestions?

thank you

Emmanuel

Rob Ramirez's icon

mat4 is 16 values (4x4 matrix), so if you give it 16 values as the default, should work.