deform a gl plane


    Oct 28 2008 | 2:18 pm
    You'll need more vertices on your plane to do the sort of interpolation you want to do. Upscale your vertex and texcoord matrix to like ~20x20 or something using jit.matrix @interp 1 and you should be set.
    Best, Andrew B.

    • Oct 28 2008 | 5:49 pm
      OK, THANKS Andrew... you are right...
      I understand !
      fxw