Delay object effecting ability to alter track volume

    Aug 08 2011 | 10:32 pm
    Hello, I am building a large patch that communicates between an external patch and a patch I'm building within the M4L environment.
    There are a lot of randomized elements amongst the two patches. One such being a delay object that delays the relay of a bang object that triggers a clip (randomly generated) and its subsequent fade in. The problem I'm having is when the bang travels through the delay, the track volume is not activated. However, when I bypass the delay object, the patch works as expected.
    The patch itself is pretty intricate (at least respectively to previous patches I have built myself). As it's pasted in this post, it does not functionally illustrate the problem I'm having since the values that make it run are pulled from about a dozen different places. Hopefully though, the solution to my problem is simple misunderstanding with how the delay object is implemented and can be sorted out fairly quickly with a set of fresh eyes.
    What am I missing??? Thanks in advance for your help.

    • Aug 16 2011 | 1:36 am
      Found a solution, although not sure why it works. A 'deferlow' object below the delay did the trick. I know what the object does, but not why it specifically was the solution in this case. Any further insight would certainly be appreciated.
      Thx. Dustin