I am building a large patch that communicates between an external patch and a patch I'm building within the M4L environment.
There are a lot of randomized elements amongst the two patches. One such being a delay object that delays the relay of a bang object that triggers a clip (randomly generated) and its subsequent fade in. The problem I'm having is when the bang travels through the delay, the track volume is not activated. However, when I bypass the delay object, the patch works as expected.
The patch itself is pretty intricate (at least respectively to previous patches I have built myself). As it's pasted in this post, it does not functionally illustrate the problem I'm having since the values that make it run are pulled from about a dozen different places. Hopefully though, the solution to my problem is simple misunderstanding with how the delay object is implemented and can be sorted out fairly quickly with a set of fresh eyes.