Depth Of Field in Jitter


    Feb 23 2012 | 5:46 pm
    Hello, is this possible to achieve DOF effect in Jitter Open GL. I am looking for implementation that is fast for real time interactive presentation. Thanks a million

    • Feb 23 2012 | 5:58 pm
    • Feb 24 2012 | 2:27 am
      Pedro, thank you! Your implementation of DOF is excellent! I am getting speeds of up to 45fps with real time animation. Thank you.
    • Oct 19 2017 | 4:00 pm
      Did you manage to get this working with video? Trying to create depth of field within a live video feed.
    • Oct 19 2017 | 5:37 pm
      That would be feasible but you would need to build or obtain some sort of depth mask...
    • Oct 19 2017 | 6:15 pm
      Okay, thanks for the feed back. I'll look into it
    • Oct 19 2017 | 6:25 pm
      Do have any advise on how I would go about doing this? I have never really done this kind of thing before.
    • Oct 19 2017 | 7:19 pm
      What he is saying is that you cant create depth out of a 2d image. Without acces to depth information your only bet is to emulate it with a mask as Pedro suggests or use a kinect or similar device for the live feed...
    • Oct 19 2017 | 8:28 pm
      Never mind, apparently it is possible...
      wow mind blown...
      https://www.youtube.com/watch?v=9BOdng9MpzU https://www.youtube.com/watch?v=JtK4cTLlUko