Im curious if anyone has a depth of field style blur shader, or a global illumination/soft shadow shader. I have been looking around at a bunch of online resources, and Ive seen things like this in OpenGl, but I just dont know how to make shaders, or if these things are even possible in jitter/with my radeon 1600x in my macbook pro.
I am also curious if anyone knows of a good resource to learn to create shaders/slabs. Ive looked at the tutorials that a.benson did on the c74 site, and Its not clicking in my head. I can see how powerful these can be, I just wish I knew where to start.
Thanks in advance