Destroy an image with sound


    Mar 17 2014 | 7:02 pm
    Hey guys! I'm having trouble trying to figure out how to destroy a still image (I can also do video if necessary) using sounds that I'm creating with a mic, all in Max/MSP. Can anyone offer any advice? Thanks!

    • Mar 17 2014 | 10:22 pm
      Though destroy sounds pretty vague, Andrew's Jitter Recipes have plenty examples to get you started: https://cycling74.com/search-results/?q=jitter%20recipes#gsc.tab=0&gsc.q=jitter%20recipes&gsc.page=1
    • Mar 17 2014 | 10:33 pm
      Thanks! I've been looking through the Jitter recipes and just can't seem to find what I'm looking for...only things that are similar that may or may not work. I essentially want to scream into a microphone, and the image is supposed to destroy itself through the soundwaves using the patch that I create. I don't care how it's destroyed--pixelated, glitched, distorted, etc.--just as long as it no longer exists (to the audience) in that digital form by the end of the media performance.
    • Mar 17 2014 | 10:38 pm
      specifics will help us help
    • Mar 17 2014 | 10:46 pm
      In terms of how I would like the still image destroyed? Mmm then I would definitely say pixelation, glitching (or something that is similar to that--I know the 4Mixer in the Vizzie patches has something that's like it if one of the knobs is selected, but I'm not sure if that particular pre-made patch would be applicable here), and then a shattering/splitting effect before it goes to black, and there's nothing left.
      I hope I sufficiently answered your question. Is there anymore information that you need?
    • Oct 05 2016 | 1:47 pm
      Hey KSimmons!
      Did you ever figure out how to randomly glitch an image with sound input? I'm doing a similar project now and I would love any helpful tips you can offer me!!
      Thank you very much!
    • Oct 05 2016 | 8:45 pm
      What about destroying images with sounds, but without Max? A classic one would be to print the image on a wine glass, then to destroy the glass with sound using the glass's (main) resonant frequency. Another even more simple: print the image on (thin or not-so-thin) paper, fix it in front of your speaker (sub?), and crank the volume up. You might even find ways to use Max: patches to sweep through frequencies, to measure the best/fastest ways to destroy, etc.
    • Oct 06 2016 | 8:33 pm
      1. Pick up portable speaker 2. Throw it as hard as you can at the monitor
      As a conceptual project, the above documentation ain't bad... Destructionally yours, Max
    • Oct 06 2016 | 8:47 pm
      Yes!
    • Oct 07 2016 | 6:43 am
      jit.repos, or jit.gl.pix (using its internal sample object) might be good choices - both let you rearrange the pixels in an image in creative ways. The help file on jit.repos will explain it a little.
      jit.gl.pix in general might be your best option here, search this forum for example patches - any patch that manipulates a video can manipulate a still image, they are effectively the same thing when loaded into a jit.movie file - lots of matrixes/ frames being sent through effects and processing.