Detecting when a patch (including camera devices + buffers) is fully initialized?

F_Dos's icon

Is there a reliable way in Max to know when a patch is fully initialized — including async stuff like camera devices opening and buffers finishing their read/load — rather than just using loadbang, which fires immediately and doesn't wait for any of that to actually finish? Looking for a proper pattern if there is any

Source Audio's icon

use whatever objects you use to get "done" report.

for buffers check help file that tells you what outlets do.

same for any other objects.

after all of that reported ok, you are redy for next steps.

F_Dos's icon

Thanks. Will do so