Detection of objects inside a 3d trigger area?

    Nov 14 2013 | 10:10 pm
    Hi Folks,
    I am curious if you know how one can use a 3d object (a cube for example) as a trigger region for particles or other objects (like other cubes) going inside the original trigger cube.
    So once a particle gets inside the cube, it lets you know.
    A good example of this is this project that is already done in vvvv:
    I wanted to create something that works a bit similar to that one.
    Thank you all for any advice you might have. ygr

    • Nov 26 2013 | 11:15 pm
      you can do this with jit.phys.body or jit.phys.ghost