Difference in openGL render between two different computers

    Jan 31 2013 | 9:24 am
    I am working on some installation on my Mac machine, but the installation will be actually displayed on a PC. Yesterday I tried for the first time my patch on a PC and the render was very different. The patch runs a particle system that has no textures - it's just geometry matrix. And the way that that mass of points and lines is displayed is very different (regardless of the color variations).
    Tech specs:
    - Mac
    Model Name: MacBook Pro Processor Name: Intel Core 2 Duo Processor Speed: 2.4 GHz L2 Cache: 4 MB Memory: 2 GB Graphics: Chipset Model: GeForce 8600M GT VRAM (Total): 256 MB
    - PC:
    Dell Intel HM57 NVIDIA GT 555M 3GB graphics
    1. Do I need to install anything specific on a PC machine for a optimal working of jitter on a PC? 2. Is the problem only in various graphic cards?

    • Jan 31 2013 | 9:35 am
      A screenshot of each render would help the forum in trying to identify the problem.