Difference in openGL render between two different computers
Hi,
I am working on some installation on my Mac machine, but the installation will be actually displayed on a PC. Yesterday I tried for the first time my patch on a PC and the render was very different. The patch runs a particle system that has no textures - it's just geometry matrix. And the way that that mass of points and lines is displayed is very different (regardless of the color variations).
Tech specs:
- Mac
Model Name: MacBook Pro
Processor Name: Intel Core 2 Duo
Processor Speed: 2.4 GHz
L2 Cache: 4 MB
Memory: 2 GB
Graphics:
Chipset Model: GeForce 8600M GT
VRAM (Total): 256 MB
- PC:
Dell
Intel HM57
NVIDIA GT 555M 3GB graphics
1. Do I need to install anything specific on a PC machine for a optimal working of jitter on a PC?
2. Is the problem only in various graphic cards?
A screenshot of each render would help the forum in trying to identify the problem.