Which method is faster? All objects in one patch or using subpatches? Or to ask this in other words, does using subpaches (and also subpatches in subpatches) affect the speed of data transmission through patch cords?
I know that this could depend on how big a patch is, so I am expecting different answers, if there is a difference. :)
And maybe somebody knows the actual logic behind the different ways of patching (like Tom Swirly's answer on the other thread).
Thank you so much for any input!