I cannot find a reply on the forum...
Here is my hopefully simple question:
I made an abstraction, with a videoplane and attrui objects so that I can position, scale, rotate the plane visually (looks nice)
Now I have a problem. I have several of these abstractions in my patch, and move my videoplanes around using the Pattrstorage+preset objects to store different positions etc.
The problem is that when I start to interpolate between two stored position, all the attrui show me how they slowly go from one number to the other. I don't need this, and I don't think it is cpu efficient.
So my question is if there is a way to activate/deactivate this auto updating from the attrui object.
For the time being, I went back to the classif float object and corresponding messages...
Thanks in advance,