specs ::: os 10.8.5
NVIDIA GeForce GT 330M 256 MB
i'm learning how to use the physics engine properly, and i've run into a problem when trying to use concave bounding bodies to jit.phys.multiple particle-like systems.
i've been referencing these helpful examples
and the patch i'm attempting is a combination of #5 and #7. i'm trying to create a spherical boundary around a jit.phys.ghost object that can push and pull particles in from and out to the boundary. simple enough i think. however, in my patch, the boundary only works when the jit.phys.body's shape is dynamic mesh ( whereas, in Cory's example it also works when the shape is concave ). additionally, even when the boundary works, the particles from jit.phys.mult roll along it only so long before they disappear entirely.
i apologize in advance for any redundancy, i only found one
and i wasn't able to fix my patch based on it.
the patch is attached. please and thank you ( for your help ) !