i'm working on a preset management system for my patch where the user can name his presets. The presets are then accessible from a umenu so that he can recall them. Two other umenus are used to enable morphing between the presets.
Does anybody know if it is possible to have these two morph umenus to display the same information as in the master umenu? I want them to refer to the same object (not max object but object oriented object!) as the master umenu.
For the moment I just append the items to the morph umenus. I would like to find a more elegant solution. Any ideas?