hard to discribe this problem, but different Objects in an OpenGL Context tend to clip in the distance at different points, can that be true? They simply disappear if i position them to far away(which actually doesn't seem very far).
Is there a way of adjusting the depth of space itself? Is there a way of creating, lets say, a seemingly infinite plane for example, and some object far away?
Or does one have to scale down those objects manually?
Sorry i"m a bit confused about that, i hope everything makes sense to you,
Thanks for any Help!