Although for the long run, my answer is yes, and I want to really experiment with Gen, I was wondering how practical it would be to try and learn and implement Gen into a project due mid-May.
The main reason behind wanting to learn and implement it into my current project is it's 3D modelling potential.
I have recently been experimenting with morphing jit.gl.gridshapes, and I've been trying to do more than modulating them with sine waves, movies, and each other, as none of these methods yield enough control over the final shape.
I've looked into using jit.expr, jit.bfg to modify jit.gl.isosurf, jit.gl.nurbs, and jit.gl.mesh, and these looked like much better routes to modify 3D geometry, but I need to investigate and explore them more.
However, through my exploration into Gen, I saw this tutorial (Day 5);
And the finished product he has managed to achieve is what I've been after all this time.
If you could take a few minutes to check out this patch, I would be very grateful to know if this is achievable without Gen.