I'd need some leads to work on my doppler effect in myUniverse (= 3D Space with a cam and moving objects emitting sound)
My cam is the place where ears are.
I still don' t know if I'll use a more than one microphone approach. One microphone = 1 dimension panning, enough actually.
My objects emit sounds.
0/ does the doppler effect should be apply on my master output ?
I mean, the cam is moving near from 2 other objects moving.
Which frequency would be shifted ?
Answer is: all relative distance change involves a shift.
What would be the approach ?
1/ what would be required to calculate my doppler shift ?
I guess I'll have to make some continuous change in the frequency of my sources.
Is there a global formula that could be applied directly inside my objects to modify the nominal frequency ?
Is this the approach to follow ?
ANY ideas/leads would be appreciate