This x64 port has naturally received less usage/testing than the long available 32-bit version. You may experience issues. If you do, please open an issue at https://github.com/diablodale/dp.kinect/issues so that it can be resolved.
I am having trouble with the registration of the external. It keep saying that it isnt registered or has expired.
I am using the latest package from your github with max 6.1.6 x64 on windows 7 x64.
Havent had such problem with any of the previews versions since you started developing that external.
Here is the max message:
dp.kinect v0.93.0.0, Copyright (c) 2011-2014 Dale Phurrough. This software comes with ABSOLUTELY NO WARRANTY.
-All rights reserved except for those: a) documented in the dp.kinect terms at http://hidale.com,
-and b) granted by purchase or agreement to any entity listed as registered below.
-Includes some derivative work based on (c) Microsoft source code licensed under Apache License Version 2.0.
-BY USING THIS SOFTWARE, YOU ACCEPT THESE TERMS. IF YOU DO NOT ACCEPT THEM, DO NOT USE THIS SOFTWARE.
dp.kinect is not registered or has expired. Register your key or visit the software section of http://hidale.com for a new registration key.
dp.kinect: dp.kinect face tracking requires FaceTrackData.dll version 18.104.22.1680 for your platform (x86 or amd64)
dp.kinect: dp.kinect is not registered or has expired. Register your key or visit the software section of http://hidale.com for a new registration key.
I'd like to use your dp.kinect object but I'm using an Apple computer.
At the moment I use Synapse to track my body with the kinect but it takes too long till the skeleton is scanned.
Do you have an alternative suggestion which works with tracking points but faster than Synapse?
I would be very pleased.
Thanx a lot.
Unfortunately, Apple killed the OpenNI project. They additionally terminated all licensing, distribution, and usage for the closed-source NITE middleware that did skeleton tracking. If NITE is being distributed (which Synapse is still doing)...they are doing so illegally...so be cautioned.
To my knowledge, there is only one solution generally available for skeleton tracking on the Kinect. It is the family of solutions based on the Microsoft SDK for Kinect of which dp.kinect is one. Microsoft has not released an SDK for the Mac and I strongly suspect that they will not do so in the foreseeable future.
Another option is to purchase a small miniPC for a few hundred dollars which can run the Kinect. You can run your solution/patch there or pipe it over to another computer using jitter, osc, or other data protocols.
thanx for your fast answer.
I'll give openNI a shot. Found all necessary things. The OpenNI v22.214.171.124 version didn't work on my MB but I found an older 126.96.36.199 version which just works fine.
I'm not such a big fan of VMs. It's always a kind of a compromise which will -in my opninion- cause problems sooner or later.
So thanx for the openNI object.
It's a pity that there is no db.kinect for MAC users.
I'm working with a dancer now - a long dream of mine.
Is there by any chance the possibility to ask you 2 or 3 private questions about openNI?
I couldn't find an eMail address of yours anywhere.
If it would be ok for you, could u leave me a short note on
peerbaierlein at gmx.de ?
So I would have your address and I could write u back.
That would be fantastic.