I've seen a few similar posts on the forum but I couldn't quite get the info I need out of them, mostly because I am a beginner to visual programming languages.
I want to use the OpenCV system which averages masses of white--which I will use the Kinect's depth map to grab--and use the X and Y coords to position circles over the blobs (which will be projected onto the users from above). I have figured out how to extract the coordinates sort of with jit.cellblock, but I can't for the life of me figure out OpenGL and drawing circles. It's important to me that these look aesthetically pleasing as well! I imagine I will have to do some texturing to achieve this. Anyhow, any help would be GREAT. Here is my test patch: