drawing mesh

    Jul 28 2012 | 11:49 am
    i would like to make a tool wich allow me to draw a plane and add vertex on it,
    but automatilcly create the edge inside the plane and the texture coordinate,
    a simple modelisation tool in fact..
    does somebody knows if there is a tool or an example in this way ?
    i know how can i do with a regular grid and move the vertex (8x8 for example, or 3x5),
    but i would like to create the number of vertex that i want
    why not begin with a simple 4 vertex plane and add more inside it
    a complex project in unity gamedraw (http://www.gamedraw3d.com/) have been made, but a simple 2D tool is enough for me.

    • Oct 01 2012 | 10:11 am
      little up,
      how to make a model to warp a texture
      i understand how making points with a gl.sketch, and how making edges with delaunay triangles
      but could someone gives me some ways to add the texcoords on my plane ?
      then i will be able to move the points and create a warping..
      i supose the textcoordmagic only make a projection, so it could not make a deformation of the texture...
    • Oct 01 2012 | 11:08 am
      here is a simple patch that create a quad,
      can i use the "gltextgen" message to automatically create the textcoords ? ....