drawing mesh

yopla's icon

hello,
i would like to make a tool wich allow me to draw a plane and add vertex on it,
but automatilcly create the edge inside the plane and the texture coordinate,

a simple modelisation tool in fact..
does somebody knows if there is a tool or an example in this way ?

i know how can i do with a regular grid and move the vertex (8x8 for example, or 3x5),
but i would like to create the number of vertex that i want

why not begin with a simple 4 vertex plane and add more inside it
a complex project in unity gamedraw (http://www.gamedraw3d.com/) have been made, but a simple 2D tool is enough for me.

thanks

yopla's icon

hi,
little up,

how to make a model to warp a texture

i understand how making points with a gl.sketch, and how making edges with delaunay triangles
but could someone gives me some ways to add the texcoords on my plane ?

then i will be able to move the points and create a warping..
i supose the textcoordmagic only make a projection, so it could not make a deformation of the texture...

thanks

yopla's icon
Max Patch
Copy patch and select New From Clipboard in Max.

here is a simple patch that create a quad,
can i use the "gltextgen" message to automatically create the textcoords ? ....