Does anyone have a working example that draws an undistorted point cloud using jit.openni?
I'm familiar with dtr's handy methods for undistorting the depth field produced by jit.freenect.grab - but I was not able to easily translate those techniques. I thought that undistorting was not needed with jit.openni, but perhaps I am missing something.
Here is a screenshot showing what my patch currently produces - curved walls, ceilings, etc. - lovely to look at, but inaccurate!
Any thoughts would be most appreciated!