Drone/ambient generative patch (work in progress)
Hello !
I'm working on a big project that I want to share when it will be done : create a patch that will generate soundscape and drone pads/textures.
For now, I made a timestretching/pitchshifting module with the groove attributes, but it seems that the timestretching is not really big. Even with the smallest values, I can recognize the original sound because it's not stretched enough.
Did I make a mistake ?
What's the best efficient way to make a timestretching/pitchshifting module ?
Max Patch
Copy patch and select New From Clipboard in Max.