dumb text2d scaling question

    Nov 11 2006 | 9:00 pm
    I'm writing a Jit/JS script for a horizontal multislider. I want to
    draw numerical values centered vertically over each slider
    The Objective:
    Use jit.gl.text2d to draw a number centered between two openGL
    heights such as -.5 and .5 . I need to keep the classic and
    screenmodes in their default position.
    Whats a guy gotta do to get his variables correct so he can render
    OpenGL text in the correct position MultiBar program written in js so
    that he can write a program which spits out rhythms which help him
    create music?
    art is about simplicity!

    • Nov 11 2006 | 9:02 pm
      doh! screenmode and classic are both off. question still stands
    • Jul 15 2009 | 2:04 am
      I know that screenmode, interp, and classic behavior are all clearly stated as "mac only" in the docs, but would there be any chance that we might see this change in the future for XP?
      I am working on a project where I find jit.gl.text2d incredibly useful and I'm finding that the scaling differs so much between fullscreen and default sizes of the jit.window context I am drawing to that it's frustrating to work with.
      Thanks for any thoughts of alternatives as well,