dumb text2d scaling question


    Nov 11 2006 | 9:00 pm
    Background I'm writing a Jit/JS script for a horizontal multislider. I want to draw numerical values centered vertically over each slider
    The Objective: Use jit.gl.text2d to draw a number centered between two openGL heights such as -.5 and .5 . I need to keep the classic and screenmodes in their default position.
    Whats a guy gotta do to get his variables correct so he can render OpenGL text in the correct position MultiBar program written in js so that he can write a program which spits out rhythms which help him create music? art is about simplicity!
    -matt

    • Nov 11 2006 | 9:02 pm
      doh! screenmode and classic are both off. question still stands
    • Jul 15 2009 | 2:04 am
      I know that screenmode, interp, and classic behavior are all clearly stated as "mac only" in the docs, but would there be any chance that we might see this change in the future for XP?
      I am working on a project where I find jit.gl.text2d incredibly useful and I'm finding that the scaling differs so much between fullscreen and default sizes of the jit.window context I am drawing to that it's frustrating to work with.
      Thanks for any thoughts of alternatives as well, jml