Dynamic Bpatcher in Max6


    Feb 08 2013 | 8:33 pm
    Does anyone know if dynamically loading a bpatcher (i.e. replace) would cause an audio glitch in max 6, like it does in 5? Or is this an area that has been improved, as I noticed there have been improvements made to the way audio is handled between patchers? I don't have access to 6 at the moment, has anyone had any experience with this?