dynamic velocity scaling?

daddymax's icon

This question will probably reveal my profoundly bad mathematics, but...

I sometimes scale my velocities down to a range of 0. to 1., and multiply the output by itself, so that 1 still equals 1, but 0.5 = 0.25, etc. This gives a nice curve to the velocity response.

What is the best option to put a variable on this, so that i could scale it in real time, so at one end of the spectrum all velocities are the same, and at the other end, you only hear the full velocities?

daddymax's icon

Sorry, ignore this, the scale object has a curve paramater.

That said, if anyone who is reading this knows the math, id be curious to know?