Hey guys, I have been working on a redesign of a system I use for live performance. Although my system is at a point where it has been 100% reliable under Max 5.1.9, I have never been able to depend on it in Max 6 due to occasional/intermittent crashes. Max 6.1.7 is the best so far and I'd love to switch to it permanently.
I've extracted a small piece of it, the part that allows you to easily create an arbitrary number of VST~ instances within an arbitrary number of poly~ objects, load VSTs, edit them, and play them from keyboards, all possible with minimum patching. Almost everything is done behind the scenes using wireless objects.
For example, a picture of a single patcher that does this stuff is attached. As described in the tutorial, the goal of these objects is to make it really easy to control an arbitrary collection of VSTs with simple to construct patchers for each song in your playlist.
Background and a tutorial on how this patcher works can be found here
If anyone is interested in playing with this stuff and game to try and crash it, I would be really interested in your feedback. An archive of the objects is also attached to this post.