Edgeblend between projectors
Hello I am trying to create a solution for edge-blending between several projectors.
I have come this far, but I do not understand why it is not working with jit.gl.hap?
I get some images out using jit.qt.movie, but I would like to use hap.
What Im I doing wrong?
looks like it's simply a typo.
you have "jit.gl.hap sub-node.ctx" rather than "sub-node-ctx"
Still wont let me capture to the node. Should I not enable capture parameter for the node?
I might be confused of its function.
What I want to achieve is:
1. send several textures to individual jit.gl.mesh objects.
2. Capture all of these textures by a jit.gl.node object
3. send the combined texture to two or more jit.gl.videoplane objects for overlap and edgeblend when using several projectors.
But when I enable capture, everything goes black.......
I thin I have misunderstood some concepts here? or?
Thanks for you help.
your patch works perfectly over here with the latest 6.1.3 on the Mac.
although i don't have your gl.edgeblend shader, so i can't really say what that's doing.
if you still can't get it to work, please post your relevant system specs.
Hello Rob,
After trying out the different shaders with edgeblending I still get no image. I removed all edge-belending objects, and still no image.
I have Max 6.1.3
Running on OSX version 10.8.4
Processor 2.6 GHz Intel Core i7
16 G Ram
SSD hardrive
Retina display mac.
My latest try:
This is wired. I just did a re-install of my computer. Everything from scratch, and now I get the same image as you.........
go figure....
Problem solved.