efficiency question: jit.gl.nurbs or jit.gl.mesh

g_net55's icon

hi jitter geeks,

i am working on a jitter patch, where i need to play
as many keystoned distorted textures possible.

i have a working patch where i texturize a jit.gl.nurbs or jit.gl.mesh object.

my question is:
which object usese less gpu or cpu power ?

thanks,
gisela

derp mcderpington's icon

hard to say, might depend on what you're doing, but I've had better experiences with nurbs than with mesh when doing keystoned texturing stuff. one reason why I switched to nurbs was because glreadback fbo doesn't work with mesh when you do certain kinds of texture copying on some systems. (there was a bug report i posted on the forums about that issue awhile back)