efficiency question: jit.gl.nurbs or jit.gl.mesh
hi jitter geeks,
i am working on a jitter patch, where i need to play
as many keystoned distorted textures possible.
i have a working patch where i texturize a jit.gl.nurbs or jit.gl.mesh object.
my question is:
which object usese less gpu or cpu power ?
thanks,
gisela
hard to say, might depend on what you're doing, but I've had better experiences with nurbs than with mesh when doing keystoned texturing stuff. one reason why I switched to nurbs was because glreadback fbo doesn't work with mesh when you do certain kinds of texture copying on some systems. (there was a bug report i posted on the forums about that issue awhile back)