I am trying to get a depth field visualization by using Kinect and Jitter.
Openni is for Windows, and Freenect is for Mac.
I can see Black to White gradated long depth visualization using Openni,
but I only see Black and Grey visual with a limited depth.
I wanted just GL output : jit.gl.render and jit.gl.videoplane
I would use Openni on Windows Jitter, but I get this error while processing on GL.
jit.gl.pbuffer: error binding invalid pbuffer!
jit.gl.texture: error binding readback mechanism for capture!
With Max6, I don't see these errors, but also I don't see GL processed visual same as Max5
Any idea on this error?
and how can I make jit.freenect.grab looks better as jit.openni gives?