Error on using GL with Openni and Freenect availability


    Nov 04 2011 | 10:05 pm
    Hello.
    I am trying to get a depth field visualization by using Kinect and Jitter. Openni is for Windows, and Freenect is for Mac. I can see Black to White gradated long depth visualization using Openni, but I only see Black and Grey visual with a limited depth.
    I wanted just GL output : jit.gl.render and jit.gl.videoplane I would use Openni on Windows Jitter, but I get this error while processing on GL.
    jit.gl.pbuffer: error binding invalid pbuffer! jit.gl.texture: error binding readback mechanism for capture!
    With Max6, I don't see these errors, but also I don't see GL processed visual same as Max5
    Any idea on this error? and how can I make jit.freenect.grab looks better as jit.openni gives?