I want to try to build on the granular synth in my patch (currently based on sugarSynth), but I've found it difficult to find a complex granular synth that isn't built using externals or libraries (jamoma/ftm/granulartoolkit/etc...)
I realize that stuff probably makes the whole thing much easier, but I'm trying to stay clear of externals as much as absolutely possible (and I don't want to become dependent on a library/structure either).
The main things I'd want to incorporate is varispeed grains and more robust randomization. Most of the examples Ive seen are just per-grain variant in pitch, and full noise-based randomization.
Any examples to look/listen to?