I was very much inspired by Andrew Beson's Shatter patch that uses the new jit.gen (new to me anyways).
I am wondering how I could go about modifying it to be shattering text? what I'd like is to be able to generate the text live, and then shatter it on cue. two posibility have come to my mind:
-use a gl.mesh of a comparable height to the text, with a texture that contains the text, how to create the texture is my problem, is there a way to feed a gl.text2d to a texture?
-other possibilty would be to tweak the shatter to apply directly to a text2d, but I have no idea how that would go.
I still learning all that gl has to offer, which is why I'm not sure where to start here.... incidently, I tried to find some more detailed explanation as to what's going on in the original patch, but couldn't, the only thing I found was the older shatter recipe from book 3, is there a thread maybe that documents this patch in more detail?