Fading a jit.gl.mesh
I have a jit.gl.mesh object rendering a jit.gl.gridshape sphere and textured with a jit.gl.texture object. I would like to fade the sphere in and out. Does manipulating the mesh or the texture make more sense? I've been trying to fade out the texture with a jit.gl.slab, but all the examples I find are sending the textures processed by slab to a jit.gl.videoplane. I've tried sending the output of slab to another gl.texture and directly to the gl.mesh (as it is in the gl.videoplane examples) and neither seems to work. Help?
here's a patch demonstrating 3 different ways you can fade GL objects:
That is great, thank you! I eventually realized that I could apply the texture directly to the gridshape without creating a mesh and then use that alpha channel. The others are helpful too. My catch has been that I'm sending this to the new VR object, and putting a videoplane in the VR field just creates a floating screen in space instead of wrapping the texture around the viewer.