Fading camera feed with movie/pictures
I'm looking for some help into being able to fade between a camera feed with openGL effects applied to it similar to Masato Tsutsui's patch and a movie/image file. I've tried implementing the video processing system replacing the camera input with the output of the effected camera feed but I'm struggling get both feeds into one window. I need to find out where the camera feed output is coming from and feed that into the fade system.
any help would be appreciated.
Max Patch
Copy patch and select New From Clipboard in Max.
best capture the camera part with jit.gl.node so that you have it as a texture, which you can xfade with the moviefile then. the xfadings needs to be in the same rendercontext as the captured texture.
see attached: