New to using particles in Jitter. I have a simple patch which emits particle spheres using gridshape. I'd like to play with having them fade over their life, as opposed to just disappearing suddenly at end of life.
I'd also like to maybe have them start with a specific color , then change color to an ending color over their life.
Would be cool to have them scale down over life as well.
Any ideas or examples of these specific functions would be awesome. I'm new to this area of jitter so the examples and recipes are a bit hard to parse for individual attribute controls as I'm looking to do. i.e. Just modifying my patch here to fade the particles over time.