Hey there, working on a multitouch thing for live projection. The idea is that there are four points on the multitouch which correspond to a cornerpin object. Essentially you can map out a quad live. Problem is, I don't trust the operators to know which child on the multitouch is correct, so I'd like to take that out of the equation. I'm guessing the best way would be to compare each touch to a corner, and then have a series of gate objects to direct them to the proper "bottom_left" type message on cornerpin. Thoughts?