FPS style movement controls

geddonn's icon

Hi guys, being new at this whole 3d thing I'm finding making camera movements difficult. I make slight movements but seem to either end up turning the camera away from the animations or end up making very unnatural camera movements.

I thought since I have more experience controlling 3d environments with first person shooter controls it might be easier for me to control the camera in this way.

Max Patch
Copy patch and select New From Clipboard in Max.

So far I have this:

But I am having trouble finding a way of making the camera turn.
I can only seem to strafe left, right, up down, or turn the object on it's axis.

Do I need to utilise some maths here? or control more than one parameter at a time with the camera?

Any help on getting this control system, or tips on getting smooth natural camera movements would be very much appreciated.

dtr's icon
Andrew Benson's icon

If you are using Max 6, jit.anim.drive is your friend. For pre-Max6, I found the Cosm objects very helpful for this sort of thing.