FPS style movement controls
Hi guys, being new at this whole 3d thing I'm finding making camera movements difficult. I make slight movements but seem to either end up turning the camera away from the animations or end up making very unnatural camera movements.
I thought since I have more experience controlling 3d environments with first person shooter controls it might be easier for me to control the camera in this way.
So far I have this:
But I am having trouble finding a way of making the camera turn.
I can only seem to strafe left, right, up down, or turn the object on it's axis.
Do I need to utilise some maths here? or control more than one parameter at a time with the camera?
Any help on getting this control system, or tips on getting smooth natural camera movements would be very much appreciated.
this might be useful to you: https://cycling74.com/forums/patch-for-game-like-navigation-through-gl-space
If you are using Max 6, jit.anim.drive is your friend. For pre-Max6, I found the Cosm objects very helpful for this sort of thing.