from gpu to matrix : VS

    May 29 2015 | 1:52 pm
    hello forum i make gpu process for desinterleave a camera flow and then make some matrix operation, but after testing framerate with a fullHD interlaced grabbing, i just wonder why @capture 1 is slower than even if it is newer ?
    the battle patch : more than 25fps difference should i do something else with node, or asyncread is definitely better ? why does asyncread must be in interleaved mode, does that change the quality ? thanks

    • Jun 04 2015 | 2:46 pm
      nop ?
    • Jun 08 2015 | 4:15 pm
      different techniques. gl.node @capture is for gl-texture output. gl.asyncread is for matrix output.