from gpu to matrix : jit.gl.node VS jit.gl.asyncread
hello forum
i make gpu process for desinterleave a camera flow and then make some matrix operation, but
after testing framerate with a fullHD interlaced grabbing, i just wonder why jit.gl.node @capture 1 is slower than jit.gl.asyncread even if it is newer ?
Max Patch
Copy patch and select New From Clipboard in Max.
the battle patch : more than 25fps difference
should i do something else with node, or asyncread is definitely better ?
why does asyncread must be in interleaved mode, does that change the quality ?
thanks
nop ?
different techniques. gl.node @capture is for gl-texture output. gl.asyncread is for matrix output.