@fsaa 1 not working properly (after OS X update)?

    May 26 2014 | 11:29 am
    I'm very new to OpenGL. I have a simple patch which renders a cube to a [jit.window] via [jit.gl.gridshape]. All was working beautifully... until today.
    @fsaa 1 now creates very strange effects when set in [jit.gl.render] and [jit.pwindow]. The polygons and points look colored, if they show up at all. The colors appear to be random, though I don't suppose they are. Sometimes nothing appears at all. It seems hard to get consistent behavior.
    Can anyone point me in the right direction as to what might be going wrong here? The crazy thing is the only thing I've changed in the meantime was on OS X update (from 10.8.2 to 10.8.5).

    • May 27 2014 | 12:56 pm
      antialising works fine to me with osx 10.8.5
      the best you can do is post your patch
    • May 27 2014 | 2:47 pm
      If you post a patch I can test it my OS is 10.8.5.