fsaa issue max 7.01 os 10.10.1

eriver's icon

I've got five new mac mini with os 10.10.1 and Intel Iris 1536 MB graphic card for an installation. I want to report a very annoying issue with fsaa which is not working on this configuration and max 7.01.
If you try to set on the fsaa from an attrui object connected to a jit.window or a jit.gl.render, the box doesn't want to be checked. In the same way, if you try to send a "1" in a "fsaa $1" message box the numbox doesn't respond.
In any case, even with a "@fsaa 1" argument, fsaa is not working.

With a jit.world object, the fsaa can be checked but still not working.

With max 6.1, everything is working fine.

stefano's icon

Yep! same problem here... but at least now you can use [jit.gl.pass @fxname fxaa]

endless's icon

I was having this issue as well, but it is addressed here: https://cycling74.com/wiki/index.php?title=Anti-aliasing_with_FXAA

eriver's icon

Those solutions are ok when you have to render an GL scene in a texture. In my case, i have not any necessity to make a rendering, so it's too bad to lost my framerate to get the antialiasing... I prefer to switch back on max 6.1... I hope it will be repaired soon.

Rob Ramirez's icon

fsaa rendering is broken in 10.10. hopefully apple will fix this, but in the meantime, rendering to a texture with gl.node @fsaa 1 is your best bet, and should give similar fps.

lightspeed.johnny's icon

fsaa rendering is broken in 10.10. hopefully apple will fix this, but in the meantime, rendering to a texture with gl.node @fsaa 1 is your best bet, and should give similar fps.

Can you explain this for someone who has never used gl.node before?

I have a fairly simple patch that is using jit.gl.sketch to draw a 3D scene. The complex part of this is the 3D data is coming from a proprietary file format - which I am successfully reading in using js... but I really want to get fsaa rendering enabled.

Max Patch
Copy patch and select New From Clipboard in Max.

Here is my patch - minus all of the js...

p.s. my 3D scene is made up purely of vector commands... there are no solid objects... only points and lines. Are there any settings which could optimize a scene like this?

Rob Ramirez's icon
Max Patch
Copy patch and select New From Clipboard in Max.

here are 3 additional ways to handle aliasing:
jit.gl.render @high_res 1 (only available on Mac retina machines)
jit.gl.node @capture 1 @fsaa 1
jit.gl.pass @fxname fxaa

FP's icon

Hello, if I do [jit.world @capture 1 @fsaa 1] it seems to work. Is it ok to do like that ? What could be the problem ?

Rob Ramirez's icon

this is the same as jit.gl.node @capture 1 @fsaa 1, so works fine.

by the way, this issue is now fixed for the next update.

lightspeed.johnny's icon

Just to clarify... next update of Mac OS or next update of Max?

Rob Ramirez's icon