function bang only at breakpoints?
Is there a way to get function object to send bang only when crossing a breakpoint && only if y position does not change?
(well, besides putting all the number into a list or coll and extraction their position separately from function which I can do but ugh)
You kind of answered your own question. Looking at the objects help file, [function] doesn't send bangs when the x value it receives crosses a point, it just doesn't work like that. So you'll need to make it yourself.
Here's my take on it, without the "&& only if y position does not change" part.
Max Patch
Copy patch and select New From Clipboard in Max.
Using [coll.codebox] just to see the cuepoints being updated as you modify the [function].
Thanks TFL
I can get the '0' bangs out of coll.
Max Patch
Copy patch and select New From Clipboard in Max.