fur
Fur rendering is arguably one of the nerdier topics in CG, with many SIGGRAPH papers, long hours, and heavy coding devoted to getting really soft fuzzy fuzz. A long time ago I told myself that I would get my head checked if I ever got to the point where I started trying my hand at it. Well, that day has come, thanks to Vade posting a link on Twitter:http://edusworld.org/ew/ficheros/2006/paginasWeb/making_of_sotc.html
So I tried it in Jitter, it works, and now I give it to you in hopes that I won't ever try fur rendering again.
Enjoy!
Andrew B.
Good work, I played with it for quite a while with interesting results. I am curious, is your varlet setup in your fluid patch similar to this? I like the organic way the mesh moves. I like how the form stays on the screen for the most part. I will post some snippets and possibly my modded version of the patch in a bit.
NCRIII
What fluid patch?
AB
sorry meant to say flow. The HSflow patch you were running in some of your vimeo clips.
could you provide a zip with uncompressed max5 format so I can convert it to Max4 with SC. thanks.
You mean videos like this one?http://vimeo.com/3249112
Yes, it's a multi-pass render of an audio-influenced verlet mesh textured with some generative feedback textures, captured to a texture that goes through a complex of HSFlow-based feedback processing.
AB
so, no .maxpat to convert?
sorry but i'm still on max4.
thanxs