fur

Andrew Benson's icon

Fur rendering is arguably one of the nerdier topics in CG, with many SIGGRAPH papers, long hours, and heavy coding devoted to getting really soft fuzzy fuzz. A long time ago I told myself that I would get my head checked if I ever got to the point where I started trying my hand at it. Well, that day has come, thanks to Vade posting a link on Twitter:http://edusworld.org/ew/ficheros/2006/paginasWeb/making_of_sotc.html

So I tried it in Jitter, it works, and now I give it to you in hopes that I won't ever try fur rendering again.

Enjoy!

Andrew B.

Max Patch
Copy patch and select New From Clipboard in Max.

Axiom-Crux's icon

Good work, I played with it for quite a while with interesting results. I am curious, is your varlet setup in your fluid patch similar to this? I like the organic way the mesh moves. I like how the form stays on the screen for the most part. I will post some snippets and possibly my modded version of the patch in a bit.

NCRIII

Andrew Benson's icon

What fluid patch?

AB

Axiom-Crux's icon

sorry meant to say flow. The HSflow patch you were running in some of your vimeo clips.

Spa's icon

could you provide a zip with uncompressed max5 format so I can convert it to Max4 with SC. thanks.

Andrew Benson's icon

You mean videos like this one?http://vimeo.com/3249112

Yes, it's a multi-pass render of an audio-influenced verlet mesh textured with some generative feedback textures, captured to a texture that goes through a complex of HSFlow-based feedback processing.

AB

Spa's icon

so, no .maxpat to convert?
sorry but i'm still on max4.
thanxs