May 27 2009 | 7:14 pm
    Fur rendering is arguably one of the nerdier topics in CG, with many SIGGRAPH papers, long hours, and heavy coding devoted to getting really soft fuzzy fuzz. A long time ago I told myself that I would get my head checked if I ever got to the point where I started trying my hand at it. Well, that day has come, thanks to Vade posting a link on Twitter:http://edusworld.org/ew/ficheros/2006/paginasWeb/making_of_sotc.html
    So I tried it in Jitter, it works, and now I give it to you in hopes that I won't ever try fur rendering again.
    Andrew B.

    • May 28 2009 | 7:31 am
      Good work, I played with it for quite a while with interesting results. I am curious, is your varlet setup in your fluid patch similar to this? I like the organic way the mesh moves. I like how the form stays on the screen for the most part. I will post some snippets and possibly my modded version of the patch in a bit.
    • May 28 2009 | 10:17 pm
      What fluid patch?
    • May 29 2009 | 1:28 am
      sorry meant to say flow. The HSflow patch you were running in some of your vimeo clips.
    • May 29 2009 | 12:09 pm
      could you provide a zip with uncompressed max5 format so I can convert it to Max4 with SC. thanks.
    • May 29 2009 | 4:56 pm
      You mean videos like this one?http://vimeo.com/3249112
      Yes, it's a multi-pass render of an audio-influenced verlet mesh textured with some generative feedback textures, captured to a texture that goes through a complex of HSFlow-based feedback processing.
    • May 31 2009 | 12:42 pm
      so, no .maxpat to convert? sorry but i'm still on max4. thanxs