Game engine integration/workflows ? (Unity/Unreal/CryEngine)

shredingskin's icon

He have seen these engines, those are quite good on enabling their own.

But while Max seems tries to be "the interactive" sound engine for the future, integrating a lot of interesting stuff (even Processing), all the interaction I can find between Max and most game engines require a max app to be running alongside.

Sadly (luckily, drunk), most of these programs have their own way of DSP, and dsp.

Isn't max gonna to do something to fix the gap between these ?

I kinda feel like I like to create/sculpt something in max, do my games in Unity (or your game engine), and then do my audio stuff on Reaper.

It kinda feels like Max is an overpaid PD tutorial for this stuff.

Anyone does have another workflow ? or it's just "download PD" for audio/midi/osc/game produced pieces ?

do.while's icon

good question !
when i saw PD -> Heavy -> Wwise workflow ive stared to wonder the same things
https://vimeo.com/108466186

Those guys at Heavy have been able to make these ports themselves only because PD is an opensource in its nature (PDlib).
As for Max its not quite like that ,so its all up to Cycling'74 product strategy .
Would love to hear that they are considering such moves in the future . Making max embeddable would be fantastic move but for some secrecy reasons it might not happen .

Jan M's icon

The cycling'74 route seems to be gen~ and code export. At least this is how I understood the gen~ project from the beginning (besides sample accurate patching within Max). I can't tell in as far the existing state is already suitable for integration into gaming engines as I have never worked in that field and just started to play a little bit with AU-plugin creation and gen~.

do.while's icon

Thats right ,we can generate the code but still the next stage is up to us whether its JUCE or something else .U are still in front of porting/embeding stage yourself i guess .
Jan ? does AU export works straight out of a box ?