Is it just me, or is gen~ require an incredibly higher cpu load to accomplish equivalent tasks using standard msp objects? I've attached a patch that uses a poly from a recent patch I've been working on. With poly instances set to 64, the no gen~ version uses 2-3% of my cpu, and the gen~ version uses 12-13%. I'm trying to optimize it, and I used gen~ with the thought that, since it is essentially compiled, it would be 'more' cpu efficient. I also used it for the fact that its objects all handle 64 bit floating point numbers, which is useful because I'm trying to process unique combinations of up to a set of 127 (i.e. 170,141,183,460,469,231,731,687,303,715,884,105,728). My thinking is that it is BECAUSE it processes everything with 64-bit precision that it requires so much more cpu power. Thoughts? Clarifications? Similar experiences? All comments welcome.