GEN . Sample Playback (retrigger)

    Sep 07 2013 | 2:13 pm
    Hi !
    im getting my head ever the Gen . I knew it will be quite hard *stuff* but i didnt know that it will really made me wondering about certain implementations so much for so long . I dont know C lang but im friends with the javascript (i mean, i like him quite much but im not sure what that language thinks about me actually ), so i thought that it will somehow help me in thinking there . Not really . Im trying to figure out how to construct the sample playback engine like a groove object . I started from driving "peek" via "history" and "wrap" etc . (hacked from examples) As a next step i would love to know how to implement the "retrigger" part , where provided value by the user or lets say boolean (trigger) would do two operations . At first it will reset the "history" ,next it will push incrementing to run again . As for now i can STOP or START as a separate process ,which is not what im trying to do at the moment . While resetting "history" i cant force it to increment again . I think i dont understand how the order works in Gen , nor assignments and conditions .
    Could you please help in some way ?
    _ Kristoff

    • Sep 07 2013 | 8:44 pm
      Here's a crack at it:
      I added some sah goodness for the start and stop times since this has come up a number of times on the forum. If you don't want it, feel free to clear it out. I only implemented the looping portion of groove~. It's possible to add the other, but I'll leave that out for now.
      Feel free to tweak away. It has a minimum duration and a fade value that works with trapezoid~ so you can specify a fixed(ish) fade duration. Not production tested, but should be fun...
    • Sep 08 2013 | 9:17 am
      Hi !
      Peter ! its a huge gift from ya . This makes a lot of sense to me . It also has appropriate use of "sah" which leads to other possible aspects that could be done , its powerful . youve opened my mind Peter . i see things now ! Also thanks for the click trigger , i wouldnt be able to figure that out , because triggering "bang => trigger 1 0 => sig~ => gen" wasnt working (even defferlow'ed). Okay , so ... i will go with it ... within a week i will post some results .
      ps: your click detection is suitable for "waveform" sync detection ? thats why you did not used "!=" ?
    • Sep 08 2013 | 4:54 pm
      Exactly. That way it's not continually resyncing if you use an oscillator for triggering (or a comparator)