generate 3d light trail with kinect
hello guys,
I'm going crazy to create jitter in the light trails in 3D space.
I would like to transfer the xyz coordinates of the Kinect to draw a trail in 3D.
I'd like to get this result to create light trailshttps://vimeo.com/29404191
I'm just enough :)
does anyone know how to do it? or has already created light trails?
please help me
thanks
Mauro
Also interested.
what have you tried?
Chiming in here, as my issue is related - Not strictly the 'light trail' effect per se, but rather to create (the illusion of) a continuous path of arbitrary length in 3d space
The approach I have tried is to use jit.gl.sketch to draw a shape in 3d space using stroke commands. Unfortunately the system slows down quite drastically as the path grows longer - No doubt as a consequence of the fact that the system is defining an ever longer path based on freehand gestures (displaylist 1 has some effect but it is still slowing a lot).
So I guess the problem is to either render the path to a texture at some point before the path bogs the CPU/GPU down and then somehow place that texture in the render context so it gives a good sense of continuity, or alternatively to find a more efficient way to draw (or perhaps define) paths of arbitrary length possibly using a some other method. Unfortunately, I haven't really managed either yet.
Any tips welcome...
jit.gl.path?