generative audio

    Mar 20 2013 | 5:19 pm
    Im currently in the middle of a project where i need to use jitter information to generate audio. I have a patch at the moment that ive set up to track red green and blue objects seperately. This works to a certain extent but is only outputting random midi notes or cycle frequencies. The aim is to get the audio to be more structured and for the patch to act as a sound track generator.
    Any help would be much appreciated.

    • Mar 20 2013 | 8:01 pm
      Few suggestions that maybe useful,
      try the {scale} object to scale say incoming matrix data like 0 255 (colour) to 48-72 (2 octave range), also maybe the speedlim object as it only outputs data at a certain interval that can be set by the user, it quite useful as jitter matrices kick out a lot of data quickly!
      Also what i have done in thing similar situations is create objects that only allow midi notes in a certain key to play, try using {select} for this.
      if you stuck give me a shout and i can dig something out that you might find useful,
    • Mar 22 2013 | 12:06 pm
      Thanks for the reply. Ill give what you suggested a try and let you know how it goes.
    • Mar 22 2013 | 12:31 pm
      Thats the sub patch im using to create the sound. I think the problem might be that its using the coordinates of objects that are tracked by colour to produce the midi notes. I basically want it to use only colour data to produce the sound instead of the coordinates of objects in the video. I would upload the full patch to let you see whats happening but it wont let me upload video.
      Thanks again for the help.