Generative/Random patch help.

    Jun 12 2013 | 1:33 pm
    Heya. I've been trying lately to improve on a random music patch that I made a while ago, but it's not really coming out the way I want it to. Overall it doesn't seem to have any sort of coherance - I'm trying to go for something like, which seems to be much more generative and musical.
    Does anyone have any good methods of making such generative systems?

    • Jun 12 2013 | 8:11 pm
      Christopher Dobrian's algocomp blog is a good place to start: Cheers Roger
    • Jun 12 2013 | 8:41 pm
      Also, the actual standard max tutorials work really well towards building quite a bit of the good generative stuff.
      The example you link to seems to have a limited number of notes for both fm and piano sounds - so I am thinking you simply need to select pitches that the patch selects from, rather than (I'm assuming) trying to generate them randomly?
    • Jun 13 2013 | 3:38 am
      algocomp looks to be exactly what I was looking for, thank you! I'm gonna grind my way through it.
      And yeah, for the purposes of my patch, I just wanna select between 8 random pitches within a scale. I'm thinking of also using jit.cellblock to create/edit a table of random values that my patches select from (but I'll worry about that later.) But I'm absolutely for learning about completely generative methods as well, of course.
    • Jun 13 2013 | 6:38 am
      If you have such a limited number of notes to choose from, Coll can be a good choice.
    • Jun 13 2013 | 2:56 pm
      In addition to the Algorithmic Composition blog cited by Roger, some of these examples might help you.
      Listen to examples 13 and 14 simultaneously to hear an emulation of a hopelessly bad department store pianist. :)