Getting fullscreen message to work

    Jan 17 2007 | 3:41 am
    First off I'd like to say that I'm new to max/msp and jitter. I've been reading the tutorials and I'm learning quite a bit. These programs are really great!
    Now on to my question. I've opened a jitter patch named LindenPlume.pat. It is in examples>jitter-examples>video>misc... It _does_ have a feature of "fullscreen, but not exactly the way I want it to. I want to render the green plant-ish image thats rendered inside the patcher window in a seperate jit.window, and then I want to make THAT window fullscreen so I can press on my "print screen/sysRq" key. That way I can use that image and paste it in Microsoft Photo Editor or some other photo editing program. I've tried looking at other patches that do what I want them to do already, but I've had no luck. For some reason the fullscreen mode enlarges too much so that I see the individual pixels and it looks bad.
    Any ideas on how I could get this to work? I kind of need to get this on a cover of an essay for a project for tomorrow so any help is greatly appreciated.

    • Jan 17 2007 | 3:47 am
      you could use the jit.desktop object to capture the image directly and save it out. Check the help files for the object. -- on the floor there's a long wooden table/on the table there's an open book/ on the page there's a detailed drawing/and on the drawing is the name I took Gregory Taylor
    • Jan 17 2007 | 4:02 am
      Found the object, checked the help file, but I dont see how I can integrate it into the patch. I feel like I'm going to be making a lot of questions tonight. :/
    • Jan 17 2007 | 6:41 pm
      >From what I gather of what you are experiencing, it sounds like you want the image to go fullscreen without getting pixelated, but when it enlarges, instead of a smooth image you get big blocky pixels. There are a few ways you can approach this problem:
      1. use @interp 1 on the jit.window. This will give you linear interpolation, which will look a bit smoother and might be enough for your purposes.
      2. increase your working resolution. This will probably reduce your frame rate, but you're working on a still image anyways. It'll look much sharper this way.
      3. Do a screen capture of the small window, and then take that into Photoshop (or whatever) and use their high-quality upsampling tools.
      Good luck.
      Andrew B.
    • Jan 17 2007 | 7:15 pm
      That works! Thanks a lot for the help guys, it came out pretty good.