I'm working on a performance patch for a university project.
I've currently trying to mix between two patches - one which does a simple crossfade between two images, the other uses jit.gl to perform a number of manipulations and distortions to an image on a jit.gl plane.
The problem I'm having is I'm using gl.asyncread to convert from the gl plane back into data which I can easily mix with my crossfade patch, it doesn't look very good, it totally degrades the output of the image from the WTW-wobble patch. I think this is stemming from gl.asyncread as it looks great when I view it through jit.window. I've included all three patches - Thunderstorm is the main control interface and WTW-wobble is the patch i'm having trouble with. I hope theres a simple solution for this problem. Thanks